Online Books

Introduction to Neural Networks for C#, Second Edition

Introduction to Neural Networks with C#, Second Edition, introduces the C# programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures, such as the feedforward, Hopfield, and self-organizing map architectures are discussed. Training techniques, such as backpropagation, genetic algorithms and simulated annealing are also introduced. Practical examples are given for each neural network. Examples include the traveling salesman problem, handwriting recognition, financial prediction, game strategy, mathematical functions, and Internet bots.

Introduction to Neural Networks for Java, Second Edition

Introduction to Neural Networks with Java, Second Edition, introduces the Java programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures, such as the feedforward, Hopfield, and self-organizing map architectures are discussed. Training techniques, such as backpropagation, genetic algorithms and simulated annealing are also introduced. Practical examples are given for each neural network. Examples include the traveling salesman problem, handwriting recognition, financial prediction, game strategy, mathematical functions, and Internet bots.

Introduction to the Linden Scripting Language with Second Life

The Linden Scripting Language allows residents of the
Second Life World to program the three dimensional objects around them.
Without this programming objects built in Second Life are motionless
and non-interactive. Adding a script enables an object to interact with
the world around it. Second Life scripts allow objects such as cars,
planes, amusement park rides, weapons and other entertainment devices
to be created. This book teaches the beginning Second Life programmer
to make use of the basics of the Linden Scripting Language. Language

Introduction to Textures, Animation, Audio and Sculpting in Second Life

Users of the Second Life online world create a rich three dimensional
world around them. Much of this creation is done inside of the actual
Second Life world. However, it is necessary to use third party programs
to create compelling content for Second Life. Through rich full-color
images this book guides the beginning Second Life content creator
through third party programs such as Adobe Photoshop, Avimator, GIMP,
Audacity and Sculptypaint. Topics such as transparent images, alpha
channels, audio editing, three dimensional animation and sculpting are

Scripting Recipes for Second Life

This book provides many reusable recipes for the Linden Scripting
Language (LSL). These recipes can be used as fully functioning objects
in Second Life, or they can be used as starting points for other
projects. The recipes presented in the book span a wide range of
scripts that are commonly programmed in Second Life.

HTTP Programming Recipes for C# Bots

The Hypertext Transfer Protocol (HTTP) allows information to be
exchanged between a web server and a web browser. C# allows you to
program HTTP directly. HTTP programming allows you to create programs
that access the web much like a human user would. These programs, which
are called bots, can collect information or automate common web
programming tasks. This book presents a collection of very reusable
recipes for C# bot programming.

HTTP Programming Recipes for Java Bots

The Hypertext Transfer Protocol (HTTP) allows information to be
exchanged between a web server and a web browser. Java allows you to
program HTTP directly. HTTP programming allows you to create programs
that access the web much like a human user would. These programs, which
are called bots, can collect information or automate common web
programming tasks. This book presents a collection of very reusable
recipes for Java bot programming.

Java for the Beginning Programmer

Java for the Beginning Programmer teaches Java to someone with
absolutely no programming background. This book focuses on core
programming topics such as variables, looping, subroutines, and program
layout. This course focuses on real programming techniques, and not
using an Integrated Development Environment (IDE) to generate code.
This course ends with an introduction to graphical user interface
programming.

Animation/Games in Java


Java can be applied to many uses. However, one of the most fun
applications of Java is to use it to create small animated applets. In
this series of articles I will show you how to create animated Java
apples. Some of them will be non-interactive, such as a background
animated display. Others will be fully interactive, such as a video
game. I will begin from the very beginning and explain the basics of
Java 2D animation, and end the series with complex applet-based video
games.

Build a Computer from Scratch


In this article series you will be shown how to build a computer
system. This article series will cover how to select and install
everything such as the case, motherboard, video card, sound card, RAM
and other components. Everything was photographed and broken down into
easy to follow steps.

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