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Graphics

Initial Impressions of GPU Programming

In this article I will discuss some of the primary issues with GPU programming. This article will focus on how we implemented the first version of GPU support in the Encog Machine Learning Framework. This article focuses mainly on using OpenCL from Java or C#, however it is general enough to apply to any language that can commu icate with OpenCL.

Animation/Games in Java


Java can be applied to many uses. However, one of the most fun
applications of Java is to use it to create small animated applets. In
this series of articles I will show you how to create animated Java
apples. Some of them will be non-interactive, such as a background
animated display. Others will be fully interactive, such as a video
game. I will begin from the very beginning and explain the basics of
Java 2D animation, and end the series with complex applet-based video
games.

Technology: 

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