Introduction to Textures, Animation, Audio and Sculpting in Second Life
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Description
Users of the Second Life online world create a rich three dimensional world around them. Much of this creation is done inside of the actual Second Life world. However, it is necessary to use third party programs to create compelling content for Second Life. Through rich full-color images this book guides the beginning Second Life content creator through third party programs such as Adobe Photoshop, Avimator, GIMP, Audacity and Sculptypaint. Topics such as transparent images, alpha channels, audio editing, three dimensional animation and sculpting are covered. This book presents a quick start guide to each of these programs, from a Second Life perspective.Contents
1. Creating Outside of Second Life2. Using Alpha Channels
3. Tiling Textures
4. Using Gimp
5. Creating Animations
6. Composing Audio Files
7. Understanding Sculpties
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