Introduction to Textures, Animation, Audio and Sculpting in Second Life

Introduction to Textures, Animation, Audio and Sculpting in Second Life
Book Name:Introduction to Textures, Animation, Audio and Sculpting in Second Life
ISBN:1604390026
Author:Jeff Heaton
Pages:108
Status:Available
View Errata Sheet:[Click Here]
Buy Paperback:$19.99(USD)[Buy]
Buy PDF-EBook:$9.99(USD)[Buy]

Note: Our PDF books contain no DRM and can be printed, copied to multiple computers owned by you, and once downloaded do not require an internet connection.

Description

Users of the Second Life online world create a rich three dimensional world around them. Much of this creation is done inside of the actual Second Life world. However, it is necessary to use third party programs to create compelling content for Second Life. Through rich full-color images this book guides the beginning Second Life content creator through third party programs such as Adobe Photoshop, Avimator, GIMP, Audacity and Sculptypaint. Topics such as transparent images, alpha channels, audio editing, three dimensional animation and sculpting are covered. This book presents a quick start guide to each of these programs, from a Second Life perspective.

Contents

1. Creating Outside of Second Life
2. Using Alpha Channels
3. Tiling Textures
4. Using Gimp
5. Creating Animations
6. Composing Audio Files
7. Understanding Sculpties

Academic and Media Review Copies

If you are considering this book for a class you are teaching, you can [Request a Review Copy]


Copyright 2005 - 2010 by Heaton Research, Inc.. Heaton Research™ and Encog™ are trademarks of Heaton Research. Click here for copyright and trademark information.