Books About Second Life

Second Life is a vast virtual world. In this world users can create their own content. The Linden Scripting Language (LSL) allows you to script your creations and create very advanced objects. Heaton Research has published several books on Second Life content creation.


Introduction to Linden Scripting Language for Second Life

The Linden Scripting Language allows residents of the Second Life World to program the three dimensional objects around them. Without this programming objects built in Second Life are motionless and non-interactive. Adding a script enables an object to interact with the world around it. Second Life scripts allow objects such as cars, planes, amusement park rides, weapons and other entertainment devices to be created. This book teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions and state machines are covered. The book then moves to more advanced topics such as user interaction and non-physical movement. Later chapters show how to use the Second Life physics engine to create vehicles.

Scripting Recipes for Second Life

Learn to program many useful items in the Second Life MMOG. This book presents many recipes that can be used as either fully functioning objects, or as a basis for more complex objects. This book shows how to create such objects as elevators, cars, helicopters, boats, commerce items, and weapons. All examples can be obtained inside of Second Life, with full copy/mod privileges.

Introduction to Textures, Animation, Audio and Sculpting in Second Life

Users of the Second Life online world create a rich three dimensional world around them. Much of this creation is done inside of the actual Second Life world. However, it is necessary to use third party programs to create compelling content for Second Life. Through rich full-color images this book guides the beginning Second Life content creator through third party programs such as Adobe Photoshop, Avimator, GIMP, Audacity and Sculptypaint. Topics such as transparent images, alpha channels, audio editing, three dimensional animation and sculpting are covered. This book presents a quick start guide to each of these programs, from a Second Life perspective.


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