Heaton Research Books
 |
Introduction to Linden Scripting Language for Second Life
The Linden Scripting Language allows residents of the Second Life World to program the three dimensional objects around them. Without this programming objects built in Second Life are motionless and non-interactive. Adding a script enables an object to interact with the world around it. Second Life scripts allow objects such as cars, planes, amusement park rides, weapons and other entertainment devices to be created.
This book teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions and state machines are covered. The book then moves to more advanced topics such as user interaction and non-physical movement. Later chapters show how to use the Second Life physics engine to create vehicles.
|
 |
Introduction to Textures, Animation, Audio and Sculpting in Second Life
Users of the Second Life online world create a rich three dimensional world around them. Much of this creation is done inside of the actual Second Life world. However, it is necessary to use third party programs to create compelling content for Second Life. Through rich full-color images this book guides the beginning Second Life content creator through third party programs such as Adobe Photoshop, Avimator, GIMP, Audacity and Sculptypaint. Topics such as transparent images, alpha channels, audio editing, three dimensional animation and sculpting are covered. This book presents a quick start guide to each of these programs, from a Second Life perspective.
|
 |
HTTP Programming Recipes for Java Bots
The Hypertext Transfer Protocol (HTTP) allows information to be exchanged between a web server and a web browser. Java allows you to program HTTP directly. HTTP programming allows you to create programs that access the web much like a human user would. These programs, which are called bots, can collect information or automate common web programming tasks. This book presents a collection of very reusable recipes for Java bot programming.
|
 |
HTTP Programming Recipes for C# Bots
The Hypertext Transfer Protocol (HTTP) allows information to be exchanged between a web server and a web browser. C# allows you to program HTTP directly. HTTP programming allows you to create programs that access the web much like a human user would. These programs, which are called bots, can collect information or automate common web programming tasks. This book presents a collection of very reusable recipes for C# bot programming.
|
 |
Scripting Recipes for Second Life
Learn to program many useful items in the Second Life MMOG. This book presents many recipes that can be used as either fully functioning objects, or as a basis for more complex objects. This book shows how to create such objects as elevators, cars, helicopters, boats, commerce items, and weapons. All examples can be obtained inside of Second Life, with full copy/mod privileges.
|
 |
Introduction to Neural Networks with Java
Introduction to Neural Networks in Java introduces the Java programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures such as the feedforward backpropagation, Hopfield, and Kohonen networks are discussed. Additional AI topics, such as Genetic Algorithms and Simulated Annealing, are also introduced.
|
 |
Build a Computer from Scratch
Would you like to learn how to build a computer system? Building your own computer system lets you get exactly the computer system that you need. This ebook will take you through all of the steps to create a powerful computer system. Our guide contains over 120 photographs to guide you through the process. This ebook also includes sample designs for computer systems that emphasize such uses as gaming, video editing, general use or an economy system. Learn about all of the components that make up a computer system, such as hard drives, CD/DVD drives, motherboards, processors, memory, cases, power supplies and fans. But most importantly, learn what is compatible with what.
|
 |
Java for the Beginning Programmer
Java for the Beginning Programmer teaches Java to someone with absolutely no programming background. This book focuses on core programming topics such as variables, looping, subroutines, and program layout. This course focuses on real programming techniques, and not using an Integrated Development Environment (IDE) to generate code. This course ends with an introduction to graphical user interface programming.
|
|