Introduction to the Linden Scripting Language with Second Life
The Linden Scripting Language allows residents of the
Second Life World to program the three dimensional objects around them.
Without this programming objects built in Second Life are motionless
and non-interactive. Adding a script enables an object to interact with
the world around it. Second Life scripts allow objects such as cars,
planes, amusement park rides, weapons and other entertainment devices
to be created. This book teaches the beginning Second Life programmer
to make use of the basics of the Linden Scripting Language. Language
fundamentals, such as variables, loops, lists, events, functions and
state machines are covered. The book then moves to more advanced topics
such as user interaction and non-physical movement. Later chapters show
how to use the Second Life physics engine to create vehicles.








