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In this article I will show how to begin to produce animated Java programs. You will see how to take the simple drawing commands learnt in the last two chapters and produce simple animation. We will begin with non-interactive animation and move into more interactive animations and games in later articles.

To begin with Java animation you will have to learn two new Java technologies.

  • Double Buffering
  • Multithreading

We will begin with double buffering.


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