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Introduction to the Linden Scripting Language with Second Life

    The Linden Scripting Language (LSL) is used to create objects in Second Life that interact with the world around them. LSL is often used to overcome shortcomings in the Second Life physics engine. This book will introduce LSL.

    Scripts can be created inside of any prim in Second Life. Once a Script is created in a prim, that script can be edited to produce the desired functionality. Script programming is done completely inside of the Second Life world. This chapter introduced fundamental concepts such as variables and functions.

    The next chapter will expand on this one by showing how to create scripts that can make decisions. Fundamental LSL statements that allow these decisions to be made will be introduced.

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