Summary | Heaton Research

Summary

    This book is primarily about scripting which requires some basic building knowledge. This chapter introduced the basics of building in Second Life.

    Objects in Second Life are created by linking prims. Prims are basic geometric shapes that form the building blocks of more complex Second Life objects. When prims are linked together, the last prim selected becomes the root prim for the object. All motion occurs on the root prim, the other prims act as if they are attached to the root prim.

    The Linden Scripting Language allows computer programs to be embedded in the 3D objects that make up the Second Life world. These programs define how the Second Life objects interact with the world around them. The next chapter will introduce the Linden Scripting Language.

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