Modifying Prims Visually | Heaton Research

Modifying Prims Visually

    After the prim has been created, it can be modified. There are two primary ways to modify a prim in Second Life. Firstly, the prim can be modified visually, through the use of the mouse. Secondly, the prim can be modified directly by editing its values in the prim's properties window. This section describes how to visually modify the primsMark Biss2007-12-09T00:00:00Modify prims? OR Modify the prim's xxx?.

    Three attributes can be edited visually using the mouse. These attributes are:

  • position
  • size
  • rotation

    In the following sections you will learn how to visually modify each of the above attributes.

Visually Editing a Prim's Position

    When a prim is selected red, green and blue arrows will appear around the prim. These arrows can be used to change the position of the prim. Drag the arrow that is pointing in the direction you want the prim to be moved. The arrow can then be used to move the prim. Figure 1.2 Mark Biss2007-12-09T00:00:00Something missing here?shows a prim having its position changed visually.

Figure 1.2: Editing a Prim's Position

Editing a Prim's Position

    The prim can now be dragged in any of the three dimensions by dragging the arrows around the object.

Visually Editing a Prim's Size

    When a prim is selected, holding down the ctrl-shift will replace the red, green and blue position arrows with red, green and blue resize boxes. A prim with resize boxes can be seen in Figure 1.3.

Figure 1.3: Editing a Prim's Size

Editing a Prim's Size

    By dragging the resize boxes, the prim can be resized.

Visually Editing a Prim's Rotation

    It is also possible to visually rotate a prim. When a prim is selected, holding down the ctrl key will replace the red, green and blue position arrows with red, green and blue rotation arrows.

Figure 1.4: Editing a Prim's Rotation

Editing a Prim's Rotation

    By dragging the rotation arrows, the prim can be rotated.

Copyright 2005-2008 by Heaton Research, Inc.