Introduction
Submitted by jeffheaton on Thu, 01/10/2008 - 05:41
- Creating Primitive Objects
- Modifying Primitive Objects
- Primitive Object Properties
- Linking Primitive Objects
This book explains how to program in the Linden Scripting Language. However, scripts are always attached to a 3D object that was built by someone. This chapter will present a basic overview of building in Second Life. Before learning to create scripts in Second Life, it is very important to understand the basics of building objects.
Objects in Second Life are composed of primitive objects. Each primitive object in Second Life represents a basic geometric shape. These primitive objects, or prims, are linked to form bigger objects. The next section will explain how to create prims.












