Introduction
Submitted by jeffheaton on Thu, 01/10/2008 - 04:56
Second Life includes many events that a script can register to process. These events are listed here.
at_rot_target( integer tnum, rotation targetrot, rotation ourrot ) at_target( integer tnum, vector targetpos, vector ourpos ) attach( key id ) changed( integer change ) collision( integer num_detected ) collision_end( integer num_detected ) collision_start( integer num_detected ) control( key id, integer level, integer edge ) dataserver( key queryid, string data ) email( string time, string address, string subj, string message, integer num_left ) http_response( key request_id, integer status, list metadata, string body ) land_collision( vector pos ) land_collision_end( vector pos ) land_collision_start( vector pos ) link_message( integer sender_num, integer num, string str, key id ) listen( integer channel, string name, key id, string message ) money( key id, integer amount ) moving_end( ) moving_start( ) no_sensor( ) not_at_rot_target( ) not_at_target( ) object_rez( key id ) on_rez( integer start_param ) remote_data( integer event_type, key channel, key message_id, string sender, integer idata, string sdata ) run_time_permissions( integer perm ) sensor( integer num_detected ) state_entry( ) state_exit( ) timer( ) touch( integer num_detected ) touch_end( integer num_detected ) touch_start( integer num_detected )












