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  • Understanding State Machines
  • Implementing Basic Security
  • Changing the Appearance of an Object
  • Communicating
  • Using Dialogs

    This book is designed for those who understand the basics of building and scripting in Second Life. For these people this book will provide many useful Linden Scripting Language (LSL) examples. These examples are very useful in their own right, but also serve as starting points for more complex Linden Scripting Language projects.

    Chapter 1 begins with a quick review of the Linden Scripting Language. This chapter is not designed to teach the Linden Scripting Language to someone without programming experience. If you have already programmed a language, eg., C, C++, Java or C#, this chapter will provide sufficient introduction to the Linden Scripting Language to get you started.

    If you have no programming experience, review one of the many tutorials for the Linden Scripting Language. Some of these tutorials can be found at the following URL.

http://www.heatonresearch.com/articles/category/SecondLife

    This chapter will now introduce the Linden Scripting Language, beginning with state machines.


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